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Battle your friends or neighbours in this great multiplayer sniper challenge! What is "Cuckoo" about? - Tactical real world, real time multiplayer shooter - Buildings can be used to take cover - GPS keeps track of the player positions - Real maps serve as playground - Realistic trajectory and ballistics - No annoying Ads Game modes - Last man standing multiplayer mode (up to 4 players) - Target practice (Tutorial) - Moving practice target during multiplayer warmup (place it by tapping on the map) - Range record leaderboards (practice and mutliplayer separated) Your equipment - Dragunov Sniper Rifle with PSO-1 scope - 7N1 (7.62×54mmR) sniping load - Map with some useful information on angles and distances towards you opponents - Bullet tracing on the map PLAY OUTSIDE IN MULTIPLAYER GAMES TO HAVE A MORE PLEASANT EXPERIENCE (since the GPS does not work in buildings) IF ANGLES SEEM UNRELIABLE MOVE YOUR DEVICE AROUND (lying 8) TO RECALIBRATE Additional Information OpenStreetMaps (Osmdroid and Overpass API) are used for the map and building calculations. Symbols for true and practice range records from http://www.flickr.com/photos/west_point/ - Cadet Leadership Development Training, http://www.flickr.com/photos/soldiersmediacenter/ - Observation post. Functional graphics are taken from http://www.flickr.com/photos/dvids/ - Snipers Compete in Sniper Stalking Event, the logo is a composition of a work by http://www.flickr.com/photos/kaysse/ - Camouflage and http://www.flickr.com/photos/dvanzuijlekom/ - Izhmash Tigr-308. All are licensed under a Creative Commons Attribution License except the Izmash Tigr-308 which is licensed under CC BY-SA. See http://creativecommons.org/licenses/by/3.0/ for details. Please read the following if you don't know what to do in the multiplayer sniper challenge or want to know all the details about the game. Rules for Multiplayer games and PSO-1 scope - Playing in the multiplayer mode will automatically match you with other players in your area - The game starts when all players are ready and ends when no more than one player is alive (earlier for those who got killed during the game) - Each player has a target assigned to him/her which will disappear at the beginning of the game. During the game, players can tap on the map every second to scan a certain area for opponents which reveals the target and shows additional information on angle and distance. - The buildings in a 300m radius around the middle of the players are colored in green and can be used to take cover - Red connections between you and your opponent tell you that the target is currently not in line of sight - A red circle on the map shows you where the last bullet hit (ground, wall or target) - Bullets can strike through a single wall to prevent hiding in buildings for too long and to simulate windows or holes. - Bullets can be shot over walls (10m height is assumed for every building) - Roofs don't count as walls - Muzzle height of your weapon is 1.5m - Don't get frustrated if you can't always hit your targets, this might be due to bad sensor accuracy or moving targets, always watch the bearing and distance and align correctly to the PSO-1 scope , i.e. use the correct chevrons for targets at distances 200m, 400m, 600m, 800m------------------. - The correct chevron to be used can differ from device to device in multiplayer games, because of the max. zoom available but in the tutorial the rangefinder is correct, so for the practice target (which is 1.7m high) the 2nd top chevron must be used if it is 400m away - Unlike in the tutorial or during warmup, targets will disappear in the camera view in multiplayer mode. You can set the ground (enemy zero) to a different altitude/pitch by hitting the button in the lower right corner while in the camera view. Nevertheless, buildings are assumed to be along that line, i.e. you won't be able to actually shoot higher or lower or above walls that way, it's just for aiming purpose. Have Fun! 在这个伟大的多人狙击挑战你的朋友或邻居战斗! 什么是“咕咕”有关? - 战术现实世界中,实时的多人射击游戏 - 楼宇可以用来盖 - GPS跟踪球员的位置 - 地图作为操场 - 现实和弹道轨迹 - 无烦人的广告 游戏模式 - 最后男子站在多人模式(最多4个玩家) - 目标的做法(教程) - 移动在多人热身练习目标(将其放置在地图上通过点击) - 范围纪录排行榜(实践和mutliplayer分离) 你的装备 - 德拉古诺夫狙击步枪PSO-1范围 - 7N1(7.62×54mmR)的狙击的负载 - 一些有用的信息对你的对手的角度和距离的地图 - 子弹在地图上追踪 在外面玩在多人游戏中,有一个更愉快的体验 (因为GPS不工作的建筑物) IF角度似乎是不可靠的移动装置时左右(卧8)重新校准 附加信息 使用OpenStreetMaps(Osmdroid立交桥API)用于地图和建筑计算。 从http://www.flickr.com/photos/west_point/的真实和练习场记录的符号 - 学员领导能力发展培训,http://www.flickr.com/photos/soldiersmediacenter/ - 观察哨。 功能图形从http://www.flickr.com/photos/dvids/ - 狙击手竞争狙击手盯梢事件中,标志是组成工作http://www.flickr.com/photos/kaysse/ - 伪装和http://www.flickr.com/photos/dvanzuijlekom/ - 伊孜玛什TIGR-308。所有的授权下知识共享署名许可除了Izmash的TIGR-308 CC BY-SA授权下。细节见http://creativecommons.org/licenses/by/3.0/。 请阅读以下内容,如果你不知道该怎么做,在多人狙击挑战或想知道关于游戏的所有细节。 多人游戏和PSO-1范围规则 - 在多人模式下播放会自动匹配你与其他玩家在您的区域 - 游戏开始时,所有玩家都准备和结束时,不超过一个球员是活的(对于那些谁在比赛期间被杀害的早期) - 每个玩家有一个目标分配给他/她的游戏开始时会消失。在游戏中,玩家可以点击在地图上每一秒扫描某一个地区对手,从而揭示了目标,并显示附加信息的角度和距离。 - 建筑物300米半径的球员围在中间的颜色是绿色的,可以用来盖 - 红之间的连接你和你的对手告诉你,目前的目标是不是在视线范围 - 在地图上显示一个红色圆圈,其中最后一颗子弹击中(地面,墙面或目标) - 子弹可以通过一个单一的墙壁罢工防止躲藏在建筑物太久,来模拟窗口或孔。 - 子弹可以射过来墙壁(10m高度假定为每建筑) - 屋顶不算作墙壁, - 你的武器​​枪口高度为1.5m - 不要沮丧,如果你不能总是打你的目标,这可能是由于传感器的精度不好或移动目标,总是看的方位和距离,并正确对齐的PSO-1范围内,即使用正确的V形目标距离200米,400米,600米800米------------------。 - 要使用正确的字形可以从设备到设备在多人游戏中的有所不同,因为最大。可用变焦,但在本教程测距仪是正确的,所以如果是400米,必须使用第二顶字形的实践目标(这是高1.7米) - 不像在本教程中,或在热身过程中,目标会消失在摄像头视野中的多人模式。您可以设置在地面(敌人的零)到不同的高度/间距击中按钮在右下角,而在摄像头视图。 然而,建筑物假设是沿着这条线,即你将无法实际拍摄高于或低于或高于墙,它只是瞄准目的。 玩得开心![详情]

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